Disleksi Tanısı Olan Bireylerin Görsel ve Uzamsal Becerilerine Yönelik Geliştirilen Mobil Tabanlı Sanal Gerçeklik Uygulaması (DİSSGU)’nın Değerlendirilmesi / Evaluation of Mobile-Based Virtual Reality Application (DISSGU)Developed for Visuospatiol Skills of Individuals Diagnosed with Dyslexia
Öz
Anahtar Kelimeler
Etik Beyan
Teşekkür
Kaynakça
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- Berninger, V. W., Abbott, R. D., Thomson, J. B., & Raskind, W. H. (2001). Language phenotype for reading and writing disability: A family approach. Scientific studies of reading, 5(1), 59-106.
- Brosnan, M., Demetre, J., Hammil, S., Robson, K., Brockway, H., & Cody, G. (2002). Executive functioning in adults and children with dyslexia. Neuropsychologia, 40, 2144−2155.
- Brown. A. P. (2008). A review of the literature on case study research. Canadian Journal for New Scholars in Education, 1(1), 1-13
- Brown, D., Neale, H., Cobb, S., & Reynolds, H. (1999). Development and evaluation of the virtual city. International Journal of Virtual Reality, 4(1), 27-38.
- Brunswick, N., Martin, G. N., & Marzano, L. (2010). Visuospatial superiority in developmental dyslexia: Myth or reality?. Learning and Individual Differences, 20(5), 421-426.
Ayrıntılar
Birincil Dil
Türkçe
Konular
Alan Eğitimleri (Diğer)
Bölüm
Araştırma Makalesi
Yazarlar
Mehmet Can Güler
0000-0002-4067-8663
Türkiye
Yayımlanma Tarihi
22 Ekim 2023
Gönderilme Tarihi
1 Eylül 2023
Kabul Tarihi
2 Ekim 2023
Yayımlandığı Sayı
Yıl 2023 Cilt: 14 Sayı: 5